Video games are unique in that, as technology progresses, it actually becomes more difficult to play old games. Movies and music from several decades ago can still be easily accessed, but some video games from 10 years ago require serious effort to play now.

With that in mind, these are just a few of the best games that deserve some kind of HD remake, remaster or re-release. Some are true classics that everyone should get to experience, while others are cool curiosities.

Regardless, it's not as easy to play most of them these days it should be. Here they are:

"Super Mario Sunshine": 2002, GameCube

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Pretty much every game starring Nintendo's mustachioed plumber mascot has been re-released on other platforms because Nintendo loves to sell you the same games again and again.

One exception, however, is "Super Mario Sunshine," Mario's lone platforming adventure for the GameCube. The sequel to "Super Mario 64" took Mario to a tropical island setting and gave him a water-powered jetpack that he needed to use to clean up graffiti.

It's never been ported to another console because it made use of the GameCube's analog trigger buttons, which the Wii and Wii U lacked.

"Super Mario Sunshine" is weird, and definitely isn't one of the best Mario games. Still, it would be nice if people could play it without owning a GameCube or breaking the law.

"Goldeneye 007": 1997, Nintendo 64

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Before "Halo," the most popular choice for console first-person shooting was "Goldeneye 007" on the Nintendo 64. Many a sibling rivalry and college dorm conflict were solved through its legendary split-screen multiplayer mayhem.

It's also a unique case in that it's widely regarded as one of the greatest video games ever made, but it hasn't been (nor will it ever be) remade, remastered or re-released in any form. Long story short, it would be a huge legal headache between the James Bond licenseholders, Microsoft and Nintendo.

This is extra sad because an HD remake of "Goldeneye 007" was actually nearly completed before being unceremoniously canceled in 2008. If you want to play this gaming classic, you'll need a Nintendo 64.

"Shenmue" and "Shenmue II": 1991-2001, Dreamcast, Xbox

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"Shenmue" was a hugely ambitious project that was designed to show off the impressive (at the time) power of the Sega Dreamcast. Set in a town in Japan in the 1980s, you play as Ryo Hazuki as he tries to avenge the death of his father.

By 1999 standards, the game's budget was absolutely massive, and most of it went into designing a game world where players could freely roam around and interact with people, vending machines, arcade games and even mundane objects.

"Shenmue" was supposed to be the first part of a 16-part epic saga, but unfortunately, the Dreamcast died a premature death. It did get a sequel on the original Xbox, but neither of them are available on modern consoles.

It's debatable whether or not "Shenmue" was a great game, but it's a fascinating one regardless. People should be able to play the first two games before the upcoming "Shenmue III" comes out.

"Metal Wolf Chaos": 2004, Xbox

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In "Metal Wolf Chaos" for the original Xbox, you play as the president of the United States. His vice president has overthrown him and seized power, so now the president has to pilot a mech suit and restore liberty to the nation.

I don't know if "Metal Wolf Chaos" is actually a great game, but with a premise like that, how could it not be? Curiously, it was only ever released in Japan, a country that has never had much interest in the Xbox brand.

"Metal Wolf Chaos" is fascinating as a cultural artifact if nothing else, and it should be readily available to anyone who wants to play it in such a contentious election year.

"Mercenaries: Playground of Destruction": 2005, PS2, Xbox

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"Mercenaries: Playground of Destruction" was an open-world action game where you ran around the Korean demilitarized zone assassinating high-value targets. You could call in airstrikes, weapons and vehicles to propagate chaos across its highly destructible environments.

It was super fun, and basically laid the groundwork for games like "Just Cause." It got a disappointing sequel in 2008, and hasn't been heard from since.

The world would be a better place if "Mercenaries" was easier to play in 2016.


"Eternal Darkness: Sanity's Requiem": 2002, GameCube

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"Eternal Darkess: Sanity's Requiem" was a GameCube-exclusive horror game that turned the genre on its head by actively deceiving the player.

There was a "sanity meter" that would cause in-game distractions as it depleted. As you walked through its creepy environments, the game would pull stunts like making you think the TV channel had been changed or that your save had been deleted.

As you have probably guessed, the only way to play it now is to have the GameCube disc. I'm not sure if it stands the test of time, but it would be nice to be able to find out.

"Super Monkey Ball": 2001, GameCube

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These games were the best. As a monkey rolling around in a large orb, your goal was to finesse your way to the end of each stage without falling to your death.

"Super Monkey Ball" had intense physics and extremely sensitive controls that made it extraordinarily difficult, but rewarding. There were several sequels and spin-offs, but the first two games in the series are really the only ones worth playing.



"The Elder Scrolls III: Morrowind": 2002, PC, Xbox

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Though the more recent "Skyrim" is more palatable to modern tastes, "The Elder Scrolls III: Morrowind" is still considered by many to be the best in the series.

Its proponents point to its more varied world, emphasis on true exploration and deeper mechanics than its sequels. You can still get it on PC and juice it up with mods, but if you want to play it on console, your only option is still the original Xbox.

It might be tough to go back to if you're used to its sequels, but "Morrowind" is a beloved game for a reason. It would be nice if people could easily revisit it now.